Education Level Table

 

   01-10 Street Schooled: No formal education, instead all skills are learned from parents (if any) and on the streets.  The character is not necessarily a criminal, low-life, or an anti-authority punk (but if they grew up in a big city they most likely are).   Membership in a gang is possible (33% chance).  And unless two secondary or a street skill is given up the character can barely read and write (about a third grade education level with no Literacy skill: 25% +2% per level).

   In the alternative, the character could have been taught nothing else in life, but how to kill.  These characters are usually grown men or women with little other knowledge about the world, except how one goes about assassinating another.  Most are barely literate and usually have some sort of insanities or anti-social behavior (40% chance).

   Street Skills (Special): Streetwise (+20%), Prowl (+5%) and W.P. Knife, Automatic Pistol or Revolver.  Can select three Rogue skills of choice, two Domestic skills of choice and two Technical of choice.

   Assassin Alternative: Gets the Assassin Skill Program with a +15% bonus.

   11-20 High School Graduate: Select two Skill Programs of choice (+5%).  Available Programs:

Archaeologist/Tomb Raiding Program

Assassin Program

Business Program

Communication Program

Criminal Program

Domestic Program

Journalistic/Investigation Program

Parapsychologist Program

Physical/Athletic Program

Slayer/Supernatural Hunting Program

Technical Program

Weapon Proficiency: Ancient Program

Weapon Proficiency: Modern Program

Wilderness/Survival Program

   21-30 Military: Starts with the Basic Military Program (+10%), a Military or Communication Program (+10%) and one Skill Program of choice (+5%; usually their occupation in the military).  Available Programs:

—Military or Communication of Choice:

Communication Program

Espionage Program

Language Program

Military Demolitions Program

Pilot: Advanced Program

Police/Law Enforcement Program

Wilderness/Survival Program

Vehicle Mechanics Program

—One Program of Choice:

Any Programs

Except:

Espionage Program

Medical Doctor Program

Parapsychologist Program

Paranormal Investigator Program

Science Program

   31-40 Trade School or On The Job Training:  Select two Skill Programs of Choice (+15%); no restrictions, except for skill prerequisites.

   41-50 One Year of College: Select two Skill Programs of Choice (+10%); Any Programs available, except:

Assassin Program

Bounty Hunter Program

Criminal Program

Medical Doctor Program

Military Demolitions Program

Pilot: Advanced Program

Professional Thief Program

Slayer/Supernatural Hunter Program

Weapon Proficiency Program (either)

Wilderness/Survival Program

   51-60 Two Years of College: Same as One Year of College, only with a +15% to Skill Programs.

   61-70 Three Years of College: Same as One Year of College, only with a +15% to Skill Programs and gets an extra Skill Program.

   71-80 Four Years of College: Same as One Year of College, only with a +20% to Skill Programs and gets an extra Skill Program.

   81-85 Military Specialist: Starts with the Basic Military Program (+20%) and the Weapon Proficiency Program: Modern, an Espionage or Military Program of Choice (+20%), one Espionage Program of Choice (+15%) and one other Skill Program of Choice (+10%).  Plus, the character is –3 Secondary Skills.  Available Programs:

—Military or Espionage of Choice:

Agent Program

Assassin Program

Bounty Hunter Program

Espionage (Basic) Program

Mercenary Program

Military Officer Program

Military Demolitions Program

Pilot: Advanced Program

Professional Thief Program

Weapon Proficiency Program (either)

Wilderness/Survival Program

—Espionage of Choice:

Assassin Program

Espionage Program

Military Demolitions

Pilot: Advanced Program

Professional Thief Program

Wilderness/Survival Program

—One Program of Choice:

Any Programs

Except:

Business Program

Domestic Program

Medical Doctor Program

Medical Investigation Program

Paranormal Investigator Program

Parapsychologist Program

Psychiatrist Program

Science Program

   86-90 Bachelor’s Degree: Select Four Skill Programs of Choice (+20%).  Any programs available, except:

Assassin Program

Criminal Program

Espionage Program

Medical Doctor Program

Mercenary Program

Military Demolitions Program

Pilot: Advanced Program

Professional Thief Program

Psychiatrist Program

Slayer/Supernatural Hunting Program

Weapon Proficiency Program (either)

   91-95 Master’s Degree: Select Four Skill Programs of Choice (+25%).  Any programs available, except:

Assassin Program

Criminal Program

Domestic Program

Espionage Program

Journalist/Investigative Program

Mercenary Program

Medical Assistant Program

Military Demolitions Program

Pilot: Advanced Program

Professional Thief Program

Slayer/Supernatural Hunting Program

Weapon Proficiency Program (either)

   96-00 Doctorate or PhD: Select Four Skill Programs of Choice (+30%).  Any programs available except:

Archaeologist/Tomb Raiding Program

Assassin Program

Criminal Program

Domestic Program

Espionage Program

Journalistic/Investigative Program

Mercenary Program

Medical Assistant Program

Military Demolitions Program

Physical/Athletic Program

Pilot: Advanced Program

Police/Law Enforcement Program

Professional Thief Program

Paranormal Investigator Program

Slayer/Supernatural Hunting Program

Weapon Proficiency Program (both)

Wilderness/Survival Program

 

Skill Program List

 

  Note: Skill Programs with the “ * “ after their list means that is what players get if they select that program a second time.

 

Archaeology/Tomb Raiding Program

Archaeology

Climbing

Horsemanship

Research

Wilderness Survival

Agent Program

Hand to Hand: Basic

W.P. Auto Pistol or Revolver

W.P. Rifle or Auto Rifle

Criminal Science or Forensics

Anthropology

Tailing

Research

Assassin Program

Hand to Hand: Assassin or Ranged Combat: Sniper

Disguise

Prowl

Sniper

W.P. Rifle or Auto Rifle

W.P. Auto Pistol

Bounty Hunter Program

Radio: Basic

Intelligence

Criminal Science

Streetwise

Law

W.P. Blunt

W.P. Auto Pistol or Revolver

Business Program

Basic Math

Business/Finance

Computer Operation

Law

Research

Communication Program

Basic Electronics

Radio: Basic

Radio: Scrambler

T.V./Video

One Communication Skill of Choice

Computer Program

Basic Electronics

Computer Operation

Computer Programming

Memorization/Study Skills

Computer Repairs or one Radio skill of Choice

Criminal Program

Streetwise

Pick Locks

Three Rogue Skills of Choice

 *Four Total from among Rogue and/or W.P. Skills

Domestic Program

Basic Math

Three Domestic Skills of Choice

Electrical Program

Electrical Engineer

Basic Mechanics

Computer Operation

One Electrical Skill of Choice

Espionage Program (Basic)

Hand to Hand: Martial Arts or Special Forces or Assassin

Intelligence

Four Espionage Skills of Choice

 *Five Espionage Skills of Choice

Journalist/Investigation Program

Computer Operation

Research

Photography or Tailing

Writing

Reading/Literary Studies

Memorization/Study Skills

 *Four Total from among Communications, Espionage (half the program bonus), Rogue and/or Technical.

Language Program

Four Language Skills of Choice

Mechanical Program (General)

Mechanical Engineer

Basic Electronics

Locksmith

General Repair/Maintenance

Medical Assistant Program

Basic Math

Business/Finance

Computer Operation

Biology

Paramedic

Medical Doctor Program

Biology

Chemistry

Pathology

Basic & Advanced Math

Medical Doctor

Medical Investigation Program

Criminal Science/Forensics

Biology

Chemistry

Pathology

Memorization/Study Skills

Basic & Advanced Math

Mercenary Program

One Physical Skill of Choice

Four Total from among Military, Espionage and/or Communications

Two W.P.’s of Choice

Military Officer Program

Military Etiquette

Four Military Skills of Choice

Military Program (Basic)

Hand to Hand: Basic

Running (Exercise)

Climbing

Military Etiquette

Radio: Basic

W.P. Rifle

Military Demolitions Program

Basic Electronics

Basic Mechanics

Demolitions

Demolitions Disposal

Underwater Demolitions

Paranormal Investigator Program

Lore: Monsters & Creatures

Lore: Three of Choice

Criminal Science

Photography or Tailing

Research

Parapsychologist Program

Psychology

Lore: Cults & Religions

Lore: Demons & Deevils

Lore: Entities & Undead

Lore: Geomancy & Lines of Power

Pilot: Advanced Program

Navigation

Read Sensory Equipment

Weapon Systems or Pilot Related Skill of Choice

Two Basic Pilot Skills of Choice

Two Advanced Pilot Skills of Choice

Physical/Athletic Program

Four of Choice

Police/Law Enforcement Program

Hand to Hand: Basic

W.P. Pistol or Revolver

Radio: Basic

Criminal Science

Law

Intelligence or Tailing or Streetwise

 *Four Total from among Espionage, Rogue and/or W.P.

Professional Thief Program

Climbing

Hotwiring

Locksmith

Prowl

Surveillance Systems

Psychologist Program

Psychology

Anthropology

Interrogation

Lore: Cults & Religions

Reading/Literary Studies

Psychiatrist Program

Psychiatry

Psychology

Pathology

Biology

Chemistry

Science Program

Computer Operation

Advanced Math

Chemistry

Memorization/Study Skills

Three Science Skills of Choice

Slayer/Supernatural Hunting Program

Hunting

Land Navigation

Prowl

Tracking

Two Lore and/or Weapon skills of choice

Technical Program

Four Technical Skills of Choice

Weapons Engineer Program

Basic Math

Advanced Math

Electrical Engineer

Mechanical Engineer

Weapons Engineer

Armorer

Weapon Proficiency Program: Ancient

Paired Weapons (All)

Three Ancient W.P. Skills of Choice

Weapon Proficiency Program: Modern

Ranged Combat: Rogue

Three Modern W.P. Skills of Choice

Wilderness/Survival Program

Wilderness Survival

Four Wilderness Skills of Choice

Vehicle Mechanics Program

Automotive Mechanics

Aircraft Mechanics

Basic Electronics

One Mechanical Skill of Choice

 

Secondary Skill List:

 

     Despite the following list, other skills that are not available can possibly be available, granted the player can come with a logical and reasonable reason/explanation for their character being able to have the skill.

 

Communications: Optics Systems, Radio: Basics and Read Sensory only.

Domestic: Any.

Electrical: Basic Electronics and Computer Repair only (the latter counts as two).

Espionage: Pick Locks, Pick Pockets, Tailing, Wilderness Survival only.

Mechanical: Automotive  Mechanics and Basic Mechanics only.

Medical: First Aid and Holistic Medicine only (the latter counts as two).

Military: Find Contraband and Recognize Weapon Quality only.

Physical: Any, except Hand to Hand: Special Forces and Assassin.

Pilot: Basic: Any.

Pilot: Advanced: None.

Pilot Related: Read Sensory only.

Rogue: Any, except Computer Hacking and Safecracking.

Science: Math only.

Technical: Any.

W.P. Ancient: Any.

W.P. Modern: Any, except Machineguns, Artillery Weapons and Assault Rifle.  Ranged Combat costs are as follows: Rogue (two skills), Infantry (four skills), Special Forces or Sniper (six skills);  Paired Modern costs four skills.

Wilderness: Carpentry, Identify Plants/Fruits and Land Navigation only.