Cryptography R 25% +5%
Laser/Fiber Optics 30% +5%
Optic Systems 30% +5% (+5% w/T.V./Video)
Radio: Basic 45% +5%
Radio: Scramblers 35% +5%
Radio: Satellite 25% +5%
Read Sensory Equipment 30% +5%
Surveillance Systems R 30% +5%
T.V./Video 25% +4%
Cook 35% +5%
Dance 30% +5%
Fishing 40% +5%
Play Musical Instrument 35% +5%
Sewing 40% +5% (+5% w/Skin Animals)
Sing 35% +5%
Basic Electronics 30% +5%
Computer Repair 25% +5%
Electrical Engineer R 30% +5%
Hotwiring Special 40% +5%
Robot Electronics Special 30% +5%
Detect Ambush 30% +5%
Detect Concealment 25% +5%
Disguise 25% +5%
Escape Artist 30% +5%
Forgery 20% +5%
Impersonation 16%/12%/10% +4%
+20% w/Disguise, Intelligence & Language skills
—Imitate Voices 36%/16% +4%
Intelligence 32% +4%
Interrogation 40% +5%
Pick Locks 30% +5%
Pick Pockets 25% +5%
Sniper (+2 strike w/single firing rifles)
Tactics 30% +5%
Tailing 40% +5%
Toxicology R 35% +5%
Tracking 25% +5%
*Wilderness Survival 30% +5%
Aircraft Mechanics 25% +5%
Auto Mechanics 25% +5%
Basic Mechanics 30% +5%
Locksmith R 25% +5%
Mechanical Engineer R 25% +5%
+5% to Locksmith & Surveillance
Robot Mechanics Special 30% +5%
Weapons Engineer R 25% +5%
Criminal Science/Forensics R 35% +5%
First Aid 45% +5%
Holistic Medicine 20% +5%
Medical Doctor R 60%/50% +5%
Paramedic 40% +5%
Pathology R 40% +5%
Toxicology R 40% +5%
Armorer 40% +5%
—Basic Mechanics (+20%)
Camouflage 20% +5%
Demolitions 60% +3%
Demolitions Disposal 60% +3%
Find Contraband 26% +4%
Military Etiquette 35% +5%
Nuclear, Biological & Chemical Warfare 35% +5%
Parachuting 40% +5%
Recognize Weapon Quality 25% +5%
Tactics 30% +5%
Trap/Mine Detection 20% +5%
Underwater Demolitions 56% +4%
Acrobatics (+1 PS/PP/PE, +1D6 SDC, +2 roll, +Kick)
—Balance 60% +2%
—Tightrope/Highwire 60% +3%
—Acrobatic Feats 60% +4%
—Climb 40% (or +15% to Climb)
—Prowl 30% (or +5% to Prowl)
Athletics (+1 PS, parry/dodge/roll, +1D6 Speed, +2D4 SDC)
Body Building (+1 ME/MA-, +2 PS, +10 SDC)
Boxing (+1 PS, +2 PE, attack, +2 parry/dodge/roll, +3 pull punch, +3D6 SDC)
—K-O on 20
—Gains: Punch, Hook, Underpunch, Uppercut
Climb (+1 PS, +1D4 SDC) 40% +5%
—Rappel 30% +5%
Gymnastics (+2 PS/PE/roll, +1 PP, +2D6 SDC)
—Balance 50% +3%
—Bars/Rings 60% +3%
—Tumbling 70% +2%
—Climb 25% (or +5% to Climb)
—Prowl 30% (or +5% to Prowl)
Physical Labor (+1 PS/PE, +2D4 SDC)
Prowl 25% +5%
Running: Exercise (+2 PE, +1D4 SDC/Spd)
—Marathon Special:
+3 PE, +1D4 Spd
—Sprinting: +3D4+4 Spd, +2
damage w/leg attacks
—Track/Hurdle: +2 PE/Leap,
++1D6 spd
Swimming (+1 PE) 50% +5%
SCUBA 50% +5%
Wrestling (+1 PS/PP, +3D6 SDC)
—Gains: All Holds & Tackle or Flip/Throw or Slam
—Pin: 18-20 (# range down by 1 at levels 5, 10 & 15)
Airplane 50% +4%
Automobile 60% +2%
Horsemanship Special 50% +4%
Motorboats/Hydrofoils 55% +5%
Motorcycle 60% +4%
Race Car 55% +3%
Sail Boats 60% +5%
Ships 45% +5%/44% +4%
Truck 40% +4%
Water Scooters 50% +5%
Helicopter 35% +5%
Hovercraft/cycle 50% +5%
Jet Aircraft 40% +4%
Jet Fighters 40% +4%
Jet Packs/Hang-Gliders 42% +4%
Submersibles 40% +4%
Tanks/APC’s 36% +4%
Warships/Patrol Boats 40% +4%
Navigation R 50% +5%
Navigation: Space R 40% +5%
Read Sensory Equipment 30% +5%
Weapon Systems 40% +5%
Cardsharp 24% +4% (+4% w/Palming)
Computer Hacking R 30% +5%
Concealment 20% +4%
Find Contraband 26% +4%
Hotwiring Special 25% +5%
Palming 20% +5% (+5% to Pick Pockets)
Pick Locks 30% +5%
Pick Pockets 25% +5%
Prowl 25% +5%
Safecracking 20% +4%
+5% to Pick Locks & Demolitions
Seduction Special 20% +3%
Streetwise 20% +4%
Tailing 40% +5%
Ventriloquism 16% +4%
Anthropology 20% +5%
Archaeology 20% +5%
—Anthropology 20% (or +5% to real skill)
Astronomy 25% +5%
Astrophysics R 25% +5%
Biology 30% +5%
Botany 25% +5%
Chemistry 30% +5%
Chemistry: Analytical R 25% +5%
Genetic Manipulation R 15% +3%
Math: Basic 45% +5%
Math: Advanced R (+1 IQ) 45% +5%
Art 35% +5%
Business/Finance 35% +5%
Computer Operation 40% +5%
Computer Programming R 30% +5%
General Repair/Maintenance 35% +5%
Law (General) 25% +5%
Language 50% +5%
Literacy 30% +5%
Lore: Cults & Religions 35% +5%
Lore: Demons & Deevils 30% +5%
Lore: Entities & Undead 40% +5%
Lore: Geomancy & Lines of Power 25% +5%
Lore: Magic Special 25%, 15%, 10% +5%
Lore: Monsters & Creatures 30% +5%
Lore: Vampires or WereBeasts Special 40% +5%
Memorization/Study Skills (+1 IQ)
Photography 35% +5%
Reading/Literary Studies R (+2 IQ)
Research 50% +5%
Writing R 25% +5%
Archery (+1 str 2, 4, 6, 8, 11, 14|+1 pry 1)
Battle Axe (+1 str 1, 4, 8, 12|+1 pry 2, 5, 9, 13|+1
thr 3, 8, 12)
Blunt (+1 str/pry 1, 4, 8, 13)
Chain (+1 str 1, 4, 8, 13|+1 pry 5, 10|+1 ent 3, 7, 11, 15)
Knife (+1 str 2, 7, 11, 15|+1 pry 2, 4, 8, 11, 15|+1 thr 1, 7, 11, 15)
Nunchuku (+1 str 1, 3, 6, 9, 12, 15|+1 ent 1, 4, 7, 10)
Shield (+1 pry 1, 3, 6, 9, 12, 15|+1 str/thr 4, 8, 12)
Spear(+1 str/pry 1, 3, 5, 8, 11, 13|+1 thr 3, 6,
10, 14)
Staff (+1 str 1, 3, 7, 10, 13|+1 pry 2, 5, 8, 11, 14|+1 thr 5, 10, 15)
Sword (+1 str/pry 1, 3, 7, 11, 14)
Thrown (+1 thr 1, 3, 5, 7, 10, 13|+1 add-to 2, 5, 10)
Whip (+1 str 1, 3, 5, 7, 9, 11, 13|+1 ent 2, 6, 8, 10, 14|+1 dmg 4, 8, 12)
Model Type (+1 bonuses 1, 5, 10|+1 ini 1)
Model Type: Advanced (+1 bonuses/ini 4, 7, 10, 13 |+2 bonuses/ini
1) 2
Model Type: Mastered (×2 normal bonuses|+2 ini/ bonuses 1|+1 ini every level after level 1) 4
Advanced Weapon (See Model Type:
Advanced) 3
Mastered Weapon (See Model Type:
Mastered) 6
Specific Weapon (See Model Type: Mastered) 1
Assault/Automatic//Semi-Auto Rifles
Bolt-Action Rifle/Shotguns
Energy Pistols
Energy Rifles
Heavy Weapons/Artillery
Heavy Energy Weapons
Revolvers
Sub-Machineguns (SMG)
Boat Building 25% +5%
Carpentry 25% +5% (+5% w/Boat Building)
Hunting (+5% to skills with * & +2% Prowl)
Identify Plants/Fruits 25% +5%
Land Navigation 36% +4%
Preserve Food 25% +5%
*Skin/Prepare Animal Hides 30% +5%
*Track Animals 20% +5%
Skills with ( R/Special ) have requirements/special stuff that applies—look up the skill.
Skills with ( # ) cost that many skill selections.