Communication

Cryptography R 25% +5%

Laser/Fiber Optics 30% +5%

Optic Systems 30% +5% (+5% w/T.V./Video)

Radio: Basic 45% +5%

Radio: Scramblers 35% +5%

Radio: Satellite 25% +5%

Read Sensory Equipment 30% +5%

Surveillance Systems R 30% +5%

T.V./Video 25% +4%

 

Domestic

Cook 35% +5%

Dance 30% +5%

Fishing 40% +5%

Play Musical Instrument 35% +5%

Sewing 40% +5% (+5% w/Skin Animals)

Sing 35% +5%

 

Electrical

Basic Electronics 30% +5%

Computer Repair 25% +5%

Electrical Engineer R 30% +5%

Hotwiring Special 40% +5%

Robot Electronics Special 30% +5%

 

Espionage

Detect Ambush 30% +5%

Detect Concealment 25% +5%

Disguise 25% +5%

Escape Artist 30% +5%

Forgery 20% +5%

Impersonation 16%/12%/10% +4%

  +20%  w/Disguise, Intelligence & Language skills

  —Imitate Voices 36%/16% +4%

Intelligence 32% +4%

Interrogation 40% +5%

Pick Locks 30% +5%

Pick Pockets 25% +5%

Sniper (+2 strike w/single firing rifles)

Tactics 30% +5%

Tailing 40% +5%

Toxicology R 35% +5%

Tracking 25% +5%

*Wilderness Survival 30% +5%

 

Mechanical

Aircraft Mechanics 25% +5%

Auto Mechanics 25% +5%

Basic Mechanics 30% +5%

Locksmith R 25% +5%

Mechanical Engineer R 25% +5%

  +5% to Locksmith & Surveillance

Robot Mechanics Special 30% +5%

Weapons Engineer R 25% +5%

 

Medical

Criminal Science/Forensics R 35% +5%

First Aid 45% +5%

Holistic Medicine 20% +5%

Medical Doctor R 60%/50% +5%

Paramedic 40% +5%

Pathology R 40% +5%

Toxicology R 40% +5%

 

Military

Armorer 40% +5%

  —Basic Mechanics (+20%)

Camouflage 20% +5%

Demolitions 60% +3%

Demolitions Disposal 60% +3%

Find Contraband 26% +4%

Military Etiquette 35% +5%

Nuclear, Biological & Chemical Warfare 35% +5%

Parachuting 40% +5%

Recognize Weapon Quality 25% +5%

Tactics 30% +5%

Trap/Mine Detection 20% +5%

Underwater Demolitions 56% +4%

 

Physical

Acrobatics (+1 PS/PP/PE, +1D6 SDC, +2 roll, +Kick)

  —Balance 60% +2%

  —Tightrope/Highwire 60% +3%

  —Acrobatic Feats 60% +4%

  —Climb 40% (or +15% to Climb)

  —Prowl 30% (or +5% to Prowl)

Athletics (+1 PS, parry/dodge/roll, +1D6 Speed, +2D4 SDC)

Body Building (+1 ME/MA-, +2 PS, +10 SDC)

Boxing (+1 PS, +2 PE, attack, +2 parry/dodge/roll, +3 pull punch, +3D6 SDC)

  —K-O on 20

  —Gains: Punch, Hook, Underpunch, Uppercut

Climb (+1 PS, +1D4 SDC) 40% +5%

  —Rappel 30% +5%

Gymnastics (+2 PS/PE/roll, +1 PP, +2D6 SDC)

  —Balance 50% +3%

  —Bars/Rings 60% +3%

  —Tumbling 70% +2%

  —Climb 25% (or +5% to Climb)

  —Prowl 30% (or +5% to Prowl)

Physical Labor (+1 PS/PE, +2D4 SDC)

Prowl 25% +5%

Running: Exercise (+2 PE, +1D4 SDC/Spd)

  —Marathon Special: +3 PE, +1D4 Spd

  —Sprinting: +3D4+4 Spd, +2 damage w/leg attacks

  —Track/Hurdle: +2 PE/Leap, ++1D6 spd

Swimming (+1 PE) 50% +5%

SCUBA 50% +5%

Wrestling (+1 PS/PP, +3D6 SDC)

  —Gains: All Holds & Tackle or Flip/Throw or Slam

  —Pin: 18-20 (# range down by 1 at levels 5, 10 & 15)

 

Pilot: Basic

Airplane 50% +4%

Automobile 60% +2%

Horsemanship Special 50% +4%

Motorboats/Hydrofoils 55% +5%

Motorcycle 60% +4%

Race Car 55% +3%

Sail Boats 60% +5%

Ships 45% +5%/44% +4%

Truck 40% +4%

Water Scooters 50% +5%

 

Pilot: Advanced

Helicopter 35% +5%

Hovercraft/cycle 50% +5%

Jet Aircraft 40% +4%

Jet Fighters 40% +4%

Jet Packs/Hang-Gliders 42% +4%

Submersibles 40% +4%

Tanks/APC’s 36% +4%

Warships/Patrol Boats 40% +4%

 

Pilot: Related

Navigation R 50% +5%

Navigation: Space R 40% +5%

Read Sensory Equipment 30% +5%

Weapon Systems 40% +5%

 

Rogue

Cardsharp 24% +4% (+4% w/Palming)

Computer Hacking R 30% +5%

Concealment 20% +4%

Find Contraband 26% +4%

Hotwiring Special 25% +5%

Palming 20% +5% (+5% to Pick Pockets)

Pick Locks 30% +5%

Pick Pockets 25% +5%

Prowl 25% +5%

Safecracking 20% +4%

  +5% to Pick Locks & Demolitions

Seduction Special 20% +3%

Streetwise 20% +4%

Tailing 40% +5%

Ventriloquism 16% +4%

 

Science

Anthropology 20% +5%

Archaeology 20% +5%

  —Anthropology 20% (or +5% to real skill)

Astronomy 25% +5%

Astrophysics R 25% +5%

Biology 30% +5%

Botany 25% +5%

Chemistry 30% +5%

Chemistry: Analytical R 25% +5%

Genetic Manipulation R 15% +3%

Math: Basic 45% +5%

Math: Advanced R (+1 IQ) 45% +5%

 

Technical

Art 35% +5%

Business/Finance 35% +5%

Computer Operation 40% +5%

Computer Programming R 30% +5%

General Repair/Maintenance 35% +5%

Law (General) 25% +5%

Language 50% +5%

Literacy 30% +5%

Lore: Cults & Religions 35% +5%

Lore: Demons & Deevils 30% +5%

Lore: Entities & Undead 40% +5%

Lore: Geomancy & Lines of Power 25% +5%

Lore: Magic Special 25%, 15%, 10% +5%

Lore: Monsters & Creatures 30% +5%

Lore: Vampires or WereBeasts Special 40% +5%

Memorization/Study Skills (+1 IQ)

Photography 35% +5%

Reading/Literary Studies R (+2 IQ)

Research 50% +5%

Writing R 25% +5%

 

Weapon Proficiencies: Ancient

Archery (+1 str 2, 4, 6, 8, 11, 14|+1 pry 1)

Battle Axe (+1 str 1, 4, 8, 12|+1 pry 2, 5, 9, 13|+1 thr 3, 8, 12)

Blunt (+1 str/pry 1, 4, 8, 13)

Chain (+1 str 1, 4, 8, 13|+1 pry 5, 10|+1 ent 3, 7, 11, 15)

Knife (+1 str 2, 7, 11, 15|+1 pry 2, 4, 8, 11, 15|+1 thr 1, 7, 11, 15)

Nunchuku (+1 str 1, 3, 6, 9, 12, 15|+1 ent 1, 4, 7, 10)

Shield (+1 pry 1, 3, 6, 9, 12, 15|+1 str/thr 4, 8, 12)

Spear(+1 str/pry 1, 3, 5, 8, 11, 13|+1 thr 3, 6, 10, 14)

Staff (+1 str 1, 3, 7, 10, 13|+1 pry 2, 5, 8, 11, 14|+1 thr 5, 10, 15)

Sword (+1 str/pry 1, 3, 7, 11, 14)

Thrown (+1 thr 1, 3, 5, 7, 10, 13|+1 add-to  2, 5, 10)

Whip (+1 str 1, 3, 5, 7, 9, 11, 13|+1 ent 2, 6, 8, 10, 14|+1 dmg 4, 8, 12)

Model Type (+1 bonuses 1, 5, 10|+1 ini 1)

Model Type: Advanced (+1 bonuses/ini 4, 7, 10, 13 |+2 bonuses/ini 1) 2

Model Type: Mastered (×2 normal bonuses|+2 ini/ bonuses 1|+1 ini every level after level 1) 4

Advanced Weapon (See Model Type: Advanced) 3

Mastered Weapon (See Model Type: Mastered) 6

Specific Weapon (See Model Type: Mastered) 1

 

Weapon Proficiencies: Modern

Assault/Automatic//Semi-Auto Rifles

Bolt-Action Rifle/Shotguns

Energy Pistols

Energy Rifles

Heavy Weapons/Artillery

Heavy Energy Weapons

Revolvers

Sub-Machineguns (SMG)

 

Wilderness

Boat Building 25% +5%

Carpentry 25% +5% (+5% w/Boat Building)

Hunting (+5% to skills with * & +2% Prowl)

Identify Plants/Fruits 25% +5%

Land Navigation 36% +4%

Preserve Food 25% +5%

*Skin/Prepare Animal Hides 30% +5%

*Track Animals 20% +5%

 

Skills with ( R/Special ) have requirements/special stuff that applies—look up the skill.

Skills with ( # ) cost that many skill selections.