Skill Program List

 

  Note: Skill Programs with the “ + “ after their list means that is what players get if they select that program a second time.

 

Adventure/Tomb Raiding Program

Archaeology

Climbing

Horsemanship

Research

Wilderness Survival

Agent Program

Hand to Hand: Basic

W.P. Auto Pistol or Revolver

W.P. Rifle or Auto Rifle

Criminal Science or Forensics

Anthropology

Tailing

Research

Assassin Program

Hand to Hand: Assassin or Ranged Combat: Sniper

Disguise

Prowl

Sniper or Toxicology

W.P. Rifle or Auto Rifle

W.P. Auto Pistol

Bounty Hunter Program

Radio: Basic

Intelligence

Criminal Science

Streetwise

Law

W.P. Blunt

W.P. Auto Pistol or Revolver

Business Program

Basic Math

Business/Finance

Computer Operation

Law

Research

Communication Program

Basic Electronics

Radio: Basic

Radio: Scrambler

T.V./Video

One Communication Skill of Choice

Computer Program

Basic Electronics

Computer Operation

Computer Programming

Memorization/Study Skills

Computer Repairs or one Radio skill of Choice

Criminal Program

Streetwise

Pick Locks

Three Rogue Skills of Choice

 +Four Total from among Rogue and/or W.P. Skills

Domestic Program

Basic Math

Three Domestic Skills of Choice

Electrical Program

Electrical Engineer

Basic Mechanics

Computer Operation

One Electrical Skill of Choice

Espionage Program (Basic)

Hand to Hand: Martial Arts or Special Forces or Assassin

Intelligence

Four Espionage Skills of Choice

 +Five Espionage Skills of Choice

Genetic Engineering Program

Analytical Chemistry

Advanced Math

Botany

Genetic Manipulation

Journalist/Investigation Program

Computer Operation

Research

Photography or Tailing

Writing

Reading/Literary Studies

Memorization/Study Skills

 +Four Total from among Communications, Espionage (half the program bonus), Rogue and/or Technical.

Language Program

Four Language Skills of Choice

Mechanical Program (General)

Mechanical Engineer

Basic Electronics

Locksmith

General Repair/Maintenance

Medical Assistant Program

Basic Math

Business/Finance

Computer Operation

Biology

Paramedic

Medical Doctor Program

Biology

Chemistry

Pathology

Basic & Advanced Math

Medical Doctor

Medical Investigation Program

Criminal Science/Forensics

Biology

Chemistry

Pathology

Memorization/Study Skills

Basic & Advanced Math

Mercenary Program

One Physical Skill of Choice

Four Total from among Military, Espionage and/or Communications

Two W.P.’s of Choice

Military Officer Program

Military Etiquette

Tactics

Four Military Skills of Choice

Military Program (Basic)

Hand to Hand: Basic

Running (Exercise)

Climbing

Military Etiquette

Radio: Basic

W.P. Rifle

Military Demolitions Program

Basic Electronics

Basic Mechanics

Demolitions

Demolitions Disposal

Underwater Demolitions

Pilot: Advanced Program

Navigation

Read Sensory Equipment

Weapon Systems or Pilot Related Skill of Choice

Two Basic Pilot Skills of Choice

Two Advanced Pilot Skills of Choice

Physical/Athletic Program

Four of Choice

Police/Law Enforcement Program

Hand to Hand: Basic

W.P. Pistol or Revolver

Radio: Basic

Criminal Science

Law

Intelligence or Tailing or Streetwise

 +Four Total from among Espionage, Rogue and/or W.P.

Professional Thief Program

Climbing

Hotwiring

Locksmith

Prowl

Surveillance Systems

Robot Program

Computer Operation

Computer Programming

Robot Electronics

Robot Mechanics

Science Program

Computer Operation

Advanced Math

Chemistry

Memorization/Study Skills

Three Science Skills of Choice

Slayer/Supernatural Hunting Program

Hunting

Land Navigation

Prowl

Tracking

Two Lore and/or Weapon skills of choice

Technical Program

Four Technical Skills of Choice

Weapons Engineer Program

Basic Math

Advanced Math

Electrical Engineer

Mechanical Engineer

Weapons Engineer

Armorer

Weapon Proficiency Program: Ancient

Paired Weapons (All)

Three Ancient W.P. Skills of Choice

Weapon Proficiency Program: Modern

Ranged Combat: Rogue

Three Modern W.P. Skills of Choice

Wilderness/Survival Program

Wilderness Survival

Four Wilderness Skills of Choice

Vehicle Mechanics Program

Automotive Mechanics

Aircraft Mechanics

Basic Electronics

One Mechanical Skill of Choice

 

Available Programs by Education Level

 

Street Schooled

—Alternative:

Assassin Program (But it replaces all skills—only secondary are left)

High School Graduate

—Two Programs of Choice:

Adventure/Tomb Raiding Program

Assassin Program

Business Program

Communication Program

Criminal Program

Domestic Program

Journalistic/Investigation Program

Physical/Athletic Program

Slayer/Supernatural Hunting Program

Technical Program

Weapon Proficiency: Ancient Program

Weapon Proficiency: Modern Program

Wilderness/Survival Program

Military

—Military or Communication of Choice:

Communication Program

Espionage Program

Language Program

Military Demolitions

Pilot: Advanced

Police/Law Enforcement

Wilderness/Survival Program

Vehicle Mechanics

—One Program of Choice:

Any Programs

Except: Espionage, Genetic Engineering, Medical Doctor, Robot and Science.

Trade School/On the Job Training

Any at all—No restrictions (Except skill prerequisites)

One, Two, Three and Four Years of College

—Two/Three Programs of Choice:

Any Programs

Except: Assassin, Bounty Hunter, Criminal, Genetic Engineering, Medical Doctor, Military Demolitions, Pilot: Advanced, Professional Thief, Robot, Slayer/Supernatural Hunter, Weapon Proficiencies (both) and Wilderness/ Survival.

Military Specialist

—Military or Espionage of Choice:

Agent Program

Assassin Program

Bounty Hunter Program

Espionage (Basic) Program

Mercenary Program

Military Officer Program

Military Demolitions Program

Pilot: Advanced Program

Professional Thief Program

Weapon Proficiency Program (either)

Wilderness/Survival Program

—Espionage of Choice:

Assassin Program

Espionage Program

Military Demolitions

Pilot: Advanced Program

Professional Thief Program

Wilderness/Survival Program

—One Program of Choice:

Any Programs

Except: Business, Domestic, Genetic Engineering, Medical Doctor, Medical Investigation, Robot and Science.

Bachelors Degree

—Four Programs of Choice:

Any Programs

Except: Assassin, Criminal, Espionage, Genetic Engineering, Medical Doctor, Mercenary, Military Demolitions, Pilot: Advanced, Professional Thief, Slayer/Supernatural Hunting and Weapon Proficiency (both).

Masters Degree

—Four Programs of Choice:

Any Programs

Except: Assassin, Criminal, Domestic, Espionage, Journalist/Investigative, Mercenary, Medical Assistant, Military Demolitions, Pilot: Advanced, Professional Thief, Slayer/Supernatural Hunting and Weapon Proficiency (both).

Doctorate/PhD

—Four Programs of Choice:

Any Programs

Except: Adventure/Tomb Raiding, Assassin, Criminal, Domestic, Espionage, Journalist, Mercenary, Medical Assistant, Military Demolitions, Physical/ Athletic, Pilot: Advanced, Police/Law Enforcement, Professional Thief, Slayer/Supernatural Hunting, Weapon Proficiency (both) and Wilderness/ Survival.

 

Revised Secondary Skill List:

     Despite the following list, other skills that are not available can possibly be available, granted the player can come with a logical and reasonable reason/ explanation for their character being able to have the skill.

 

Communications: Optics Systems, Radio: Basics and Read Sensory only.

Domestic: Any.

Electrical: Basic Electronics and Computer Repair only (the latter counts as two).

Espionage: Pick Locks, Pick Pockets, Tailing and Wilderness Survival only.

Mechanical: Auto Mechanics and Basic Mechanics only.

Medical: First Aid and Holistic Medicine only (the latter counts as two).

Military: Find Contraband and Recognize Weapon Quality only.

Physical: Any, except Hand to Hand: Special Forces and Assassin.

Pilot: Basic: Any.

Pilot: Advanced: None.

Pilot Related: Read Sensory only.

Rogue: Any, except Computer Hacking and Safecracking.

Science: Math only.

Technical: Any.

W.P. Ancient: Any.

W.P. Modern: Any, except Energy Weapons and Heavy Weapons/Artillery.  Ranged Combats cost as follows: Rogue (two skills), Infantry (four skills), Special Forces or Sniper (six skills).

Wilderness: Carpentry, Identify Plants/Fruits and Land Navigation only.