Note: Skill Programs with the “ +
“ after their list means that is what players get if they select that program a
second time.
Archaeology
Climbing
Horsemanship
Research
Wilderness
Survival
Hand to Hand:
Basic
W.P. Auto Pistol or
Revolver
W.P. Rifle or Auto
Rifle
Criminal Science or
Forensics
Anthropology
Tailing
Research
Hand to Hand: Assassin or
Ranged Combat: Sniper
Disguise
Prowl
Sniper or
Toxicology
W.P. Rifle or Auto
Rifle
W.P. Auto Pistol
Radio:
Basic
Intelligence
Criminal
Science
Streetwise
Law
W.P.
Blunt
W.P.
Auto Pistol or Revolver
Basic
Math
Business/Finance
Computer
Operation
Law
Research
Basic
Electronics
Radio:
Basic
Radio:
Scrambler
T.V./Video
One Communication Skill of
Choice
Basic
Electronics
Computer
Operation
Computer
Programming
Memorization/Study
Skills
Computer Repairs or one Radio
skill of Choice
Streetwise
Pick
Locks
Three Rogue Skills of
Choice
+Four Total from among Rogue and/or W.P.
Skills
Basic
Math
Three Domestic Skills of
Choice
Electrical
Engineer
Basic
Mechanics
Computer
Operation
One Electrical Skill of
Choice
Espionage Program
(Basic)
Hand to Hand: Martial Arts or
Special Forces or Assassin
Intelligence
Four Espionage Skills of
Choice
+Five Espionage Skills of
Choice
Analytical
Chemistry
Advanced
Math
Botany
Genetic
Manipulation
Computer
Operation
Research
Photography or
Tailing
Writing
Reading/Literary
Studies
Memorization/Study
Skills
+Four Total from among Communications,
Espionage (half the program bonus), Rogue and/or
Technical.
Four Language Skills of
Choice
Mechanical Program
(General)
Mechanical
Engineer
Basic
Electronics
Locksmith
General
Repair/Maintenance
Basic
Math
Business/Finance
Computer
Operation
Biology
Paramedic
Biology
Chemistry
Pathology
Basic & Advanced
Math
Medical
Doctor
Criminal
Science/Forensics
Biology
Chemistry
Pathology
Memorization/Study
Skills
Basic & Advanced
Math
One Physical Skill of
Choice
Four Total from among
Military, Espionage and/or Communications
Two W.P.’s of
Choice
Military
Etiquette
Tactics
Four Military Skills of Choice
Military Program
(Basic)
Hand to Hand:
Basic
Running
(Exercise)
Climbing
Military
Etiquette
Radio:
Basic
W.P.
Rifle
Basic
Electronics
Basic
Mechanics
Demolitions
Demolitions
Disposal
Underwater
Demolitions
Navigation
Read Sensory
Equipment
Weapon Systems or Pilot
Related Skill of Choice
Two Basic Pilot Skills of
Choice
Two Advanced Pilot Skills of
Choice
Four of
Choice
Hand to Hand:
Basic
W.P. Pistol or
Revolver
Radio:
Basic
Criminal
Science
Law
Intelligence or Tailing or
Streetwise
+Four Total from among Espionage, Rogue
and/or W.P.
Hotwiring
Locksmith
Prowl
Surveillance
Systems
Computer
Operation
Computer
Programming
Robot
Electronics
Robot
Mechanics
Computer
Operation
Advanced
Math
Chemistry
Memorization/Study
Skills
Three Science Skills of
Choice
Hunting
Land
Navigation
Prowl
Tracking
Two Lore and/or Weapon skills
of choice
Four
Technical Skills of Choice
Basic
Math
Advanced
Math
Electrical
Engineer
Mechanical
Engineer
Weapons
Engineer
Armorer
Paired Weapons
(All)
Three Ancient W.P. Skills of
Choice
Ranged Combat:
Rogue
Three Modern W.P. Skills of
Choice
Wilderness
Survival
Four Wilderness Skills of
Choice
Automotive
Mechanics
Aircraft
Mechanics
Basic
Electronics
One Mechanical Skill of
Choice
Street Schooled
—Alternative:
Assassin Program (But it
replaces all skills—only secondary are left)
—Two Programs of
Choice:
Adventure/Tomb Raiding
Program
Assassin
Program
Business
Program
Communication
Program
Criminal
Program
Domestic
Program
Journalistic/Investigation
Program
Physical/Athletic
Program
Slayer/Supernatural Hunting Program
Technical
Program
Weapon Proficiency: Ancient
Program
Weapon Proficiency: Modern
Program
Wilderness/Survival
Program
Military
—Military or Communication of
Choice:
Communication
Program
Espionage
Program
Language
Program
Military
Demolitions
Pilot:
Advanced
Police/Law
Enforcement
Wilderness/Survival
Program
Vehicle
Mechanics
—One Program of
Choice:
Any
Programs
Except: Espionage, Genetic
Engineering, Medical Doctor, Robot and Science.
Trade School/On the Job
Training
Any at all—No restrictions
(Except skill prerequisites)
One, Two, Three and Four Years of College
—Two/Three Programs of
Choice:
Any
Programs
Except: Assassin, Bounty
Hunter, Criminal, Genetic Engineering, Medical Doctor, Military Demolitions,
Pilot: Advanced, Professional Thief, Robot, Slayer/Supernatural Hunter, Weapon
Proficiencies (both) and Wilderness/ Survival.
Military Specialist
—Military or Espionage of
Choice:
Agent
Program
Assassin
Program
Bounty Hunter
Program
Espionage (Basic)
Program
Mercenary
Program
Military Officer
Program
Military Demolitions
Program
Pilot: Advanced
Program
Professional Thief
Program
Weapon Proficiency Program
(either)
Wilderness/Survival
Program
—Espionage of
Choice:
Assassin
Program
Espionage
Program
Military
Demolitions
Pilot: Advanced
Program
Professional Thief
Program
Wilderness/Survival
Program
—One Program of
Choice:
Any
Programs
Except: Business, Domestic,
Genetic Engineering, Medical Doctor, Medical Investigation, Robot and
Science.
Bachelors Degree
—Four Programs of
Choice:
Any
Programs
Except: Assassin, Criminal,
Espionage, Genetic Engineering, Medical Doctor, Mercenary, Military Demolitions,
Pilot: Advanced, Professional Thief, Slayer/Supernatural Hunting and Weapon
Proficiency (both).
Masters Degree
—Four Programs of
Choice:
Any
Programs
Except: Assassin, Criminal,
Domestic, Espionage, Journalist/Investigative, Mercenary, Medical Assistant,
Military Demolitions, Pilot: Advanced, Professional Thief, Slayer/Supernatural
Hunting and Weapon Proficiency (both).
—Four Programs of
Choice:
Any
Programs
Except: Adventure/Tomb Raiding, Assassin, Criminal, Domestic, Espionage, Journalist, Mercenary, Medical Assistant, Military Demolitions, Physical/ Athletic, Pilot: Advanced, Police/Law Enforcement, Professional Thief, Slayer/Supernatural Hunting, Weapon Proficiency (both) and Wilderness/ Survival.
Revised Secondary Skill
List:
Despite the following list, other skills that are not available can possibly be available, granted the player can come with a logical and reasonable reason/ explanation for their character being able to have the skill.
Communications: Optics Systems, Radio: Basics and Read Sensory only.
Domestic: Any.
Electrical: Basic Electronics and Computer Repair only (the latter counts as two).
Espionage: Pick Locks, Pick Pockets, Tailing and Wilderness Survival only.
Mechanical: Auto Mechanics and Basic Mechanics only.
Medical: First Aid and Holistic Medicine only (the latter counts as two).
Military: Find Contraband and Recognize Weapon Quality only.
Physical: Any, except Hand to Hand: Special Forces and Assassin.
Pilot: Basic: Any.
Pilot: Advanced: None.
Pilot Related: Read Sensory only.
Rogue: Any, except Computer Hacking and Safecracking.
Science: Math only.
Technical: Any.
W.P. Ancient: Any.
W.P. Modern: Any, except Energy Weapons and Heavy Weapons/Artillery. Ranged Combats cost as follows: Rogue (two skills), Infantry (four skills), Special Forces or Sniper (six skills).
Wilderness: Carpentry, Identify Plants/Fruits and Land Navigation only.