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Initially, I wanted to overhaul Beyond the Supernatural so that it would have a lot more variety with new character classes and expanded ones, plus a few unique ones. What I had come to find out is that it became too expanded and so powerful with character classes that the horror element died. I have since then thought about ways I could improve on it. I recently GMed a Beyond the Supernatural game for a couple of my IRL buddies. I didn't have any of my revisions complete yet, so I just winged together a few notes that could be used to create make-shift characters that would fit in Beyond the Supernatural. To my surprise, these very general and broad categories worked extremely well as characters and were powerful enough that my players liked how they were and could easily keep track of their development without being so powerful that the horror element was lost. It became clear to me that I didn't need more character classes, just a few good ones that have the versatility to make very custom characters. And at the same time, keep balance in Beyond the Supernatural. What follows are my unique rules, O.C.C.'s, P.C.C.'s and other things that I will be using as I revisit Beyond the Supernatural.
A FINAL NOTE: You will need a copy of Heroes Unlimited or similar palladium base book to make any characters in Beyond the Supernatural: Revisited. Things like skill descriptions, weaponry, equipment, spells, psi-powers, etc. will all be described in Heroes Unlimited or other palladium base book.